Joaquin I. Fuenzalida Nunez

Game developer, writer, chef and human being

Skills & Qualifications

  • ✔️ Experienced Unity game developer
  • ✔️ Organized, reliable, and hard-working

Hard skills

Unity
Python, JavaScript, C#
React, Firebase

Project History

MATHEMAGICA DEVELOPER | ThatMolamolaGames

12/2023 - Present

Sole developer behind Mathemagica, a 2D Math-centered RPG where the mathematical limits of RPGs are extended and explored

  • Created over 30 animated pixelart spritesheets for characters and enemies, with additional pixelart sprites for UI, created using Piskel.
  • Learned how to use Scriptable Objects as data containers, and implemented 8 unique Scriptable Objects to preserve data between battles, scenes, and games.
  • Developed a turn-based battle system that can handle a variable number of player controlled characters
CALORIC INTENSITY DEVELOPER

11/2021 - 12/2021

One of four developers behind Caloric Intensity, a food-themed First Person Shooter where players have to deliver food with their burger blasters and sausage shooters

  • Created a distinctive toon shader to give the game a whimsical appearance
  • Worked with other developers on animations, sprites, music and scripts for the game.
S-CARGO DEVELOPER | ThatMolamolaGames

11/2021 - Present

Sole developer behind S-Cargo, a 2D speed-focused platformer themed around snails delivering mail as quickly as possible

  • Created over 25 animated pixelart spritesheets for characters and enemies, with additional pixelart sprites for UI, created using Piskel.
  • Learned how to use Singletons, and implemented a Singleton, providing quick access to the most relevant data regardless of scene or level.
  • Developed a complex binary movement system with distinct capabilities, such that players have an interesting toolkit to use to finish levels quickly.