Project History
MATHEMAGICA DEVELOPER | ThatMolamolaGames
12/2023 - Present
Sole developer behind Mathemagica, a 2D Math-centered RPG where the mathematical limits of RPGs are extended and explored
- Created over 30 animated pixelart spritesheets for characters and enemies, with additional pixelart sprites for UI, created using Piskel.
- Learned how to use Scriptable Objects as data containers, and implemented 8 unique Scriptable Objects to preserve data between battles, scenes, and games.
- Developed a turn-based battle system that can handle a variable number of player controlled characters
CALORIC INTENSITY DEVELOPER
11/2021 - 12/2021
One of four developers behind Caloric Intensity, a food-themed First Person Shooter where players have to deliver food with their burger blasters and sausage shooters
- Created a distinctive toon shader to give the game a whimsical appearance
- Worked with other developers on animations, sprites, music and scripts for the game.
S-CARGO DEVELOPER | ThatMolamolaGames
11/2021 - Present
Sole developer behind S-Cargo, a 2D speed-focused platformer themed around snails delivering mail as quickly as possible
- Created over 25 animated pixelart spritesheets for characters and enemies, with additional pixelart sprites for UI, created using Piskel.
- Learned how to use Singletons, and implemented a Singleton, providing quick access to the most relevant data regardless of scene or level.
- Developed a complex binary movement system with distinct capabilities, such that players have an interesting toolkit to use to finish levels quickly.